. Because the EXP curve was significantly steeper, many players relied on specific "Must-Do" questlines to supplement their progress. Early Game: The Victoria Island Foundation (Levels 1–30) Maple Island (Levels 1–10):
In the classic version of MapleStory (v.62) , questing was often overshadowed by the "grind." However, specific quests were non-negotiable for serious players. Unlike the modern game where quests are for story, v.62 quests provided , unobtainable scrolls , and fame needed for high-level gear. 1. The "Must-Do" Quests for Every Character Maplestory V62 Quest Guide
He pointed to a handwritten note in the margin: "The magic isn't in the big damage numbers. It's in the small journey. Getting the 'Polearm for the Elder' quest right. Finding the secret 'Icarus' questline for the level 35 cape. Actually reading what the NPCs say." Unlike the modern game where quests are for story, v
A quick quest involving Ghost Stumps that yields 5,000 EXP. It's in the small journey
If you're a Mage, this is non-negotiable. It rewards a decent staff and sets you up for later quests in the Orbis region. 3. The "Holy Grail" of v62 Quests: The Ludibrium Chain