: Faith is a "Runner"—part of an underground network of couriers who deliver sensitive data by hand to avoid corporate surveillance.

The original game was infamous for forcing you to pick up enemy guns, which broke the flow. DICE listened. In Catalyst , Faith never uses firearms. Instead, the combat is momentum-based:

It’s imperfect. The side missions are filler. The map is useless. The story collapses in the third act. But the moment-to-moment gameplay—the 10-second bursts where you perfectly chain a wall-run, a zip line, a springboard, and a roll—is transcendent.

The sound design remains unmatched. The thud of Faith’s shoes changes acoustically whether she lands on concrete, metal, or glass. The score by Solar Fields is an evolution of the original—ambient, electronic, and hypnotic. The "combat music" shifts seamlessly into "exploration music," telling the player when to run and when to breathe.

Mirror-s Edge- Catalyst Extra Quality Jun 2026

: Faith is a "Runner"—part of an underground network of couriers who deliver sensitive data by hand to avoid corporate surveillance.

The original game was infamous for forcing you to pick up enemy guns, which broke the flow. DICE listened. In Catalyst , Faith never uses firearms. Instead, the combat is momentum-based: Mirror-s Edge- Catalyst

It’s imperfect. The side missions are filler. The map is useless. The story collapses in the third act. But the moment-to-moment gameplay—the 10-second bursts where you perfectly chain a wall-run, a zip line, a springboard, and a roll—is transcendent. : Faith is a "Runner"—part of an underground

The sound design remains unmatched. The thud of Faith’s shoes changes acoustically whether she lands on concrete, metal, or glass. The score by Solar Fields is an evolution of the original—ambient, electronic, and hypnotic. The "combat music" shifts seamlessly into "exploration music," telling the player when to run and when to breathe. In Catalyst , Faith never uses firearms