| Gene | Cost | Type | Best For | |------|------|------|----------| | Robust | +4 | Defense | Melee tanks | | Strong Melee | +3 | Offense | Brawlers | | Fast Runner | +3 | Mobility | Haulers, melee | | Beautiful | +2 | Social | Traders, leaders | | Photosynthesis | -2 | Metabolic | Farmers, sunlit maps | | Psychite Dependency | -4 | Metabolic | Fuel source | | Never Sleep | -5 (Archite) | Utility | Endgame supersoldiers | | Deathless | +6 (Archite) | Defense | Immortal leaders |
The easiest way to design a new species is through the during the "Create Characters" phase of a new game. Making a xenotype mod :: RimWorld General Discussions rimworld create xenotype
We need to bring the metabolism back to 0 (or negative). We add "negative" genes (which are actually positive for metabolism). | Gene | Cost | Type | Best
Maximize trade prices, recruitment, and colony mood. Maximize trade prices, recruitment, and colony mood
Combine Fire Breath , Acid Spray , Killer Tail , Tentacle Hands (custom: + manipulation, - beauty), and Mind-Shattering Ugly (-60 opinion). This pawn is a weapon, not a colonist. How does the colony justify keeping it? How does it feel?
Creating a custom xenotype in RimWorld is one of the most powerful features introduced in the Biotech DLC . Whether you want to breed a race of hardy mountain-dwelling dwarves or engineer a fleet of fire-breathing super-soldiers, the genetic editor offers near-limitless customization.
: High-efficiency mechanitor cat-people designed for solo mountain base management.