My Jazzy Lolly Crush -v1.1.2c- By Kitolmek ✔

Post by KitOlmek in My Jazzy Lolly Crush (MyJLC) [v1.7.0] comments

[Author’s Note: This article is based on the publicly available build of My Jazzy Lolly Crush -v1.1.2c- By KitOlmek as of October 2025. No code was reverse-engineered. All opinions are original.] My Jazzy Lolly Crush -v1.1.2c- By KitOlmek

| Version | Focus | Estimated Release | |---------|-------|--------------------| | v1.1.3 | Color-blind mode, additional localization (JP, KR) | +6 weeks | | v1.2 | New venue (Latin jazz) + 20 levels, leaderboards | +12 weeks | | v1.3 | Daily/weekly challenges, limited-time events | +20 weeks | | v2.0 | PC (Steam) release – remove energy, rebalance for premium | +6 months | Post by KitOlmek in My Jazzy Lolly Crush (MyJLC) [v1

Instead of standard primary colors, the game uses pastels and neons that feel modern and distinct. , and it's a solid step forward for customization lovers

, and it's a solid step forward for customization lovers. Here is what I noticed in the new update: Massive Closet/Appearance Rework:

Before dissecting the game itself, we must understand its architect. KitOlmek is a pseudonymous developer known within underground forums like Itch.io and Game Jolt for creating "sensory-first" experiences. Their portfolio is small but mighty, often blending jazz-age aesthetics with modern dopamine-loop mechanics. My Jazzy Lolly Crush started as a prototype in a 48-hour game jam themed "Sweet Sacrifice." The original concept was simple: a rhythm game where you chase a candy-colored love interest through a prohibition-era speakeasy.