This warning typically appears in the render log when your scene is heavily utilizing available GPU memory (VRAM)
At first glance, it sounds intimidating. Is your hardware failing? Did you misconfigure a setting? The good news is that this is usually a protective measure, not a critical error. However, ignoring it could leave performance on the table. This warning typically appears in the render log
instead of Bucket mode, as it generally uses less VRAM and is more adaptive to scene complexity. Enable On-Demand Textures The good news is that this is usually
When that limit drops to 32,768, two things happen at once: Enable On-Demand Textures When that limit drops to
: This setting loads only the required texture resolutions based on their distance from the camera, significantly saving memory. Use V-Ray Proxies : Convert heavy geometry into V-Ray Proxies to reduce the initial memory footprint. Lower Resolution during Testing : Reduce the output resolution in your Render Settings to see if the warning persists. Enable Hardware-Accelerated GPU Scheduling