For six years, they released small, cult-following projects: a fully functional jetpack made from recycled drone parts, a stop-motion action film shot entirely at 1,000 frames per second, and a coffee maker that uses engine pistons to brew espresso. But their magnum opus was always looming: Super Models .
If Studio Gumption Super Models Final BETTER is a religious text (and for a certain kind of broke, obsessive, caffeine-rattled creator, it is), its scriptures are three: Studio Gumption Super Models Final BETTER
What can you learn from Super Models Final BETTER ? Three brutal, beautiful lessons. For six years, they released small, cult-following projects:
Not better in the algorithmic sense. Not higher resolution, more keyframes, or cleaner composites. Better in the way a scab is better than unbroken skin—raw, necessary, proof that you healed wrong and kept moving. Three brutal, beautiful lessons
A character is not a collection of sliders. A character is a collection of contradictions rendered in 60fps.