ReShade is a popular post-processing injector for games, and its Real-Time Global Illumination (RTGI) module is designed to enhance the visual fidelity of games by providing more accurate and realistic lighting. This report focuses on version 0.3.6.1 of ReShade RTGI.
While specific changelogs for minor sub-versions are often hosted on Marty's Mods Patreon
While it is "hardware independent" (works on non-RTX cards), it requires a modern GPU to maintain playable framerates. Comparison: RTGI vs. Standard Lighting Standard SSAO ReShade RTGI Native Ray Tracing Light Bounces None (Shading only) Single/Multiple Bounces Infinite Bounces Color Bleeding Yes (Color transfer) Data Source Screen Depth Screen Depth + Color Full 3D Mesh Hardware Req. Moderate/High DXR-compatible GPU Summary of Best Practices
Most versions of RTGI, including early ones like 0.36.1, were primarily distributed through the creator's Patreon.