This handles the visual feedback. It checks the server-side table and renders teammate icons or health bars on the user's screen. RemoteEvents: These are crucial. When you click "Join Team," a RemoteEvent
-- Create Teams if they don't exist for _, name in ipairs(TEAM_NAMES) do if not Teams:FindFirstChild(name) then local team = Instance.new("Team") team.Name = name team.TeamColor = (name == "Alpha") and BrickColor.new("Bright blue") or BrickColor.new("Bright red") team.AutoAssignable = true team.Parent = Teams end end fireteam script roblox
: Using code like player.Team = fireteam to move players into specific subgroups. This handles the visual feedback