The first step was — public, unscripted performances where actors would improvise Bitchcraft lore in repurposed basements, with audiences throwing objects (safely) to influence the narrative. These live events became the testing ground for what would later become the web series, the podcast, and the graphic novel.
“From raw demo tape to viral phenomenon: How HardWerk weaponized underground aesthetics, feminist rage, and DIY ethics to turn ‘Bitchcraft’ into a transmedia empire.”
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