Havok Sdk 2010 2.0-r1 ~repack~ Instant

: A simplified interface that allows users to apply Inverse Kinematics to any terrain type without writing custom C++ code. It would ensure that a character's feet always align with uneven ground, a feature that was often manual or buggy in the original 2010 release. Legacy-to-Modern Export Wrapper

The headline feature. While Havok 2009 had experimental SPU support, 2.0-r1 made it . You could run broad-phase (sweep and prune) and narrow-phase (collision resolution) entirely on SPUs, leaving the PPU free for gameplay and rendering. havok sdk 2010 2.0-r1