Villagers win by eliminating all Werewolves and Solo Killers. They are divided by their function:
| Role | Type | Goal | Ability | |------|------|------|---------| | | Trickster | Get lynched during the day. | Wins if voted out; loses if killed at night. | | Illusionist | Deceiver | Survive to end (no faction). | Can disguise as another role. | | Cult Leader | Recruiter | Convert all players to cult. | Recruits one player per night. | | Sect Member | Cult | Help Cult Leader win. | Converted role; knows cult members. | | Fallen Angel | Protector | Protect a specific player. | Wins if that player survives. | | Lone Wolf | Killer | Kill all wolves & villagers. | Attacks every night; no pack. | | Serial Killer | Killer | Be the last alive. | Kills one player each night. | | Arsonist | Killer | Burn all players. | Douses with oil; ignites all at once. | | Corruptor | Disruptor | Corrupt all power roles. | Blocks abilities permanently. | | Doppelganger | Mimic | Copy another player's role. | Becomes that role after target dies. | wolvesville all roles
| Role | Type | Ability | Key Notes | |------|------|---------|------------| | | Basic | Votes with pack to kill at night. | No special ability. | | Alpha Wolf | Informative | Sees role of one player per night. | Equivalent to Seer for wolves. | | Wolf Seer | Informative | Sees if target is Werewolf. | Helps identify solo roles. | | Shadow Wolf | Protective | Can make a player invisible to Seer/Aura Seer that night. | Disrupts info roles. | | Guardian Wolf | Protective | Protects a wolf from being killed by solo killers. | Prevents internal threats. | | Wolf Shaman | Supportive | Can change a dead player's role (Forger for wolves). | Chaos agent. | | Wolf Pacifist | Disruptive | Prevents lynching of a chosen player the next day. | Saves a wolf from vote. | | Wolf Trickster | Disruptive | Swaps two players' votes secretly. | Manipulates election/lynch. | | Wolf Summoner | Summoning | Can recruit a dead Villager as a new wolf (once). | Game-changing. | | Wolf Mystic | Informative | Sees if target has a night action. | Identifies power roles. | | Wolf Avatar | Killing | Kills two players in one night (once per game). | High impact. | | Jinx | Cursing | Curses a player; if that player dies, the killer is revealed. | Revenge mechanic. | | White Werewolf | Solo/Wolf | Kills a wolf each full moon; otherwise works with wolves. | Betrayer role. | | Wolf Man | Special | Appears as Villager to Seer. | Undercover wolf. | Villagers win by eliminating all Werewolves and Solo Killers
: Critical for keeping key info roles alive. The Doctor can heal one player a night. The Bodyguard protects a player but may die in their place. Advanced roles like the Beast Hunter can set traps that kill attackers. | | Illusionist | Deceiver | Survive to end (no faction)
Protects a player but risks their own life if an attack occurs.
Can speak with the dead and revive one player.
Community reviews often rank roles based on "CBF" (Creativity, Balance, and Fun) or their raw power to shift game momentum.