First, let's clarify the terminology. In the Elixir ecosystem, the term uni often refers to . The uni_ecto_plugin (typically found in libraries like triplex or the more modern ash_archival variants, or specifically the Uni package family) is a set of macros and helper functions that transform your standard Ecto repo into a multi-tenant powerhouse.
pipeline :api do plug :accepts, ["json"] plug MyApp.Plugs.TenantResolver end uni ecto plugin
config :uni_ecto, resolvers: [ "customer", "stripe", MyApp.StripeResolver, "customer", "internal", MyApp.InternalCustomerResolver ] First, let's clarify the terminology
For those unfamiliar, Ecto is Elixir’s standard for database interaction. It isn’t just an ORM; it’s a toolkit for data mapping and query generation. The Uni Ecto plugin translates these Elixir-centric concepts into C# structures that Unity can understand, allowing for type-safe data handling from the client side to the server side. Why Use Uni Ecto for Game Development? pipeline :api do plug :accepts, ["json"] plug MyApp
To see the uni.Ecto effect in action and learn how to customize its ghostly glow and distortion settings, check out this official tutorial: Getting Started with Universe Ecto Maxon Red Giant YouTube• May 11, 2017
Because UniEcto makes broadcasting so easy, it’s tempting to broadcast everything. Monitor your Phoenix PubSub usage to ensure you aren't flooding your nodes with unnecessary messages, which can lead to increased memory usage.
if Mix.env() == :prod do UniEcto.Plugin.set_tenant_prefix("public") end