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| Engine | Integration Path | Required Steps | |--------|------------------|----------------| | | Drag‑and‑drop the Textures folder into Assets/Textures . | Run the supplied Unity_Import.cs script to auto‑assign PBR material slots. | | Unreal Engine | Use the Import dialog; enable “Import Textures as PBR”. | Follow the Docs/UE4_Import_Guide.pdf for setting up the material instances. | | Godot | Place assets under res://assets/ . | Adjust import.cfg to retain sRGB settings for albedo textures. | If you’re looking for legitimate guidance or content
: Highlight the most important elements found in the set. Use bullet points for clarity. | | Unreal Engine | Use the Import
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