The high-definition woman walking past him flickered. For a split second, her face dissolved into a blur, then snapped back into focus. The rain stopped mid-air, a frame-pacing issue in the fabric of his perceived reality.

[General] WindowMode=2 CaptureAPI=3 ; 1=DXGI, 2=WGC (Windows 11), 3=Desktop Duplication (best) ScalingMode=6 ; 0=LS1, 4=FSR, 6=Anime4K FrameGenMode=3 ; 2=LSFG 2.0, 3=LSFG 3.0 Multiplier=2 ; 2x, 3x, or 4x HDRSupport=1 ; Enable if your game supports HDR DrawCursor=0

If you are looking for documentation or guides regarding its features, you can find them here: Getting Started Guide