Game Dev Tycoon 1.8.6 Guide _best_ [ EXCLUSIVE ✦ ]
While general strategies apply to all versions, 1.8.6 tweaked specific numbers. Keep these in mind:
| Mistake | Consequence | |---------|-------------| | Releasing MMO too early | Bankruptcy (high server cost) | | Ignoring sound | -0.5 to -1.0 score penalty | | Making sequels too fast | Diminishing returns after 3rd sequel | | Mobile games without microtransactions | 50% less revenue | | Hiring 4 staff before Engine 3 | Wage spiral kills profit |
: The PC never gets deprecated and is a safe platform for almost any genre, especially Strategy and Simulation, though console market share can often be higher for Action and RPGs.
XV. Common Pitfalls and Remedies
🚀 : Never follow a hit game with an identical sequel or the same genre/topic combo; your scores will plummet due to "repetitive" content. Core Mechanics & Scoring
While general strategies apply to all versions, 1.8.6 tweaked specific numbers. Keep these in mind:
| Mistake | Consequence | |---------|-------------| | Releasing MMO too early | Bankruptcy (high server cost) | | Ignoring sound | -0.5 to -1.0 score penalty | | Making sequels too fast | Diminishing returns after 3rd sequel | | Mobile games without microtransactions | 50% less revenue | | Hiring 4 staff before Engine 3 | Wage spiral kills profit |
: The PC never gets deprecated and is a safe platform for almost any genre, especially Strategy and Simulation, though console market share can often be higher for Action and RPGs.
XV. Common Pitfalls and Remedies
🚀 : Never follow a hit game with an identical sequel or the same genre/topic combo; your scores will plummet due to "repetitive" content. Core Mechanics & Scoring